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If you are client side, bind a UDP socket and listen for connections. To implement it server side, just send a packet with the text (payload) to 224.0.2.60:4445. The IP Address is the same as the senders one. If it is out of range, an error is being displayed when trying to connect. If it is not numeric, 25565 will be used. Color codes seems to be unsupported (ToDo: Check again. Anything you write outside of each of the tags will be ignored. Minecraft seems to check for the following Strings:,. The JSON Response field is a JSON object which has the following format: See below as with all strings this is prefixed by its length as a VarInt Note that Notchian servers will for unknown reasons wait to receive the following Ping packet for 30 seconds before timing out and sending Response. The server should respond with a Response packet. The client follows up with a Request packet. Should be 1 for status, but could also be 2 for login. The Notchian server does not use this information. if _minecraft._ points to mc., users connecting to will provide mc. as server address in addition to connecting to it.ĭefault is 25565. Note that SRV records are a complete redirect, e.g. localhost or 127.0.0.1, that was used to connect. If the client is pinging to determine what version to use, by convention -1 should be set.
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The version that the client plans on using to connect to the server (which is not important for the ping). For the general packet format, see that article.įirst, the client sends a Handshake packet with its state set to 1. This uses the regular client-server protocol. 1.6 Ping via LAN (Open to LAN in Singleplayer).