The game ends with Red Team deciding to return to Colombia to find Foley. Red Team disarms the missiles and Mandel is killed when his Mi-24 Hind is shot down by Red Team. The final mission is set in Kashmir, where Mandel plans to launch nuclear missile at Pakistan to trigger a war between them and India. Strachen is captured and reveals Mandel to be in Kashmir. Red Team eliminates Klerbler in revenge for the brutal murder of Alan Connors. Strachen is later tracked down to an estate where he has taken 4 hostages and is hiding with an army of highly-trained mercenaries led by Hans Klerbler. The team are attacked by terrorists and escape, but fail to apprehend Strachen before retracting. Red Team set up a safehouse near Hotel Mantki where Strachen is present as the information given by Alan Connors. Red Team are then sent to the Philippines to meet up with Connors' brother Alan and locate Strachen. They are then sent on a mission to protect senator Jack Maguire on his diplomatic mission to South Korea, then to Ukraine to secure a pesticide plant where sarin gas is being manufactured, then to Chechnya to capture some sarin gas tanks from Chechen rebels and help Orlov, a Russian agent, to take the tanks to the Russian lines, and then Egypt to a terrorist camp to disable all anti aircraft systems and laser designate the command bunker for an air strike, before the identity of the traitor who betrayed Red Team in the first mission is revealed. The team is given a replacement sniper, Carrie Sherman. He reappears in Conflict: Denied Ops as a prisoner. He does not make it to the landing zone before Bradley decides to pull out and is captured by the militia. After completing the mission and capturing Mandel, Red Team head to the landing zone, however Foley stays behind to defend the rest of the team. Connors escapes and subsequently frees the rest of Red Team, whom then continue with their mission to destroy the drug factory. The game starts with Red Team performing a HALO insertion into the Colombian jungle where they are captured and taken to a nearby town controlled by militia forces. The AI in the game will advance, use cover, use grenades and retreat when injured. Such a control mechanism is designed to allow tactical play to emerge, with many players preferring a "slow and steady" approach, unlike many contemporary first- and third-person shooters. The player can also swap direct control between any of the four characters on the fly.
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The player directly controls one member of the team but can issue commands to teammates.
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The game plays primarily in third-person perspective with controls similar to a standard first-person shooter.